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Kech
Medium monstrous humanoid , NE
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Armor Class: 14
Hit Points: 32 (5d10+5)
Speed: 40 ft., climb 20 ft.
Initiative: 7
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STR: 13 (1) DEX: 15 (2) CON: 12 (1)
INT: 10 (0) WIS: 13 (1) CHA: 11 (0)
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Saves: STR: 1 DEX: 4 CON: 1
    INT: 2 WIS: 3 CHA: 2
Skills: 2 + ability mod for (Climb, Perception, Stealth ( in forested areas), Survival)
Languages: Kech
CR: 3(240 xp)
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Space: 5 / Reach: 5
Melee attacks:
2 claws +3 (1d4+1 and bite +6 (1d6+1)
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Special: pass without trace
Feats: Dodge, Improved Initiative, Mobility
Environment: any forest
Organization: pack (2-5) or band (2-8 plus 50% noncombatants)
Treasure: standard special Abilities Pass Without Trace (Ex) A kech can move across any ground-ice, snow, mud-without leaving any footprints. Tracking a kech by nonmagical means is impossible.
Source: Tome of Horrors Complete

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